![]() ![]() Opponents suspension movements are vertical, wheels might compenetrate cars body on some occasions.Opponents windshield are not visible in player’s mirrors yet.Opponents skidmarks are not visible yet.Graphical active aero animations do not work on multiplayer clients yet.Extended characters in player names, are not supported yet.Steering wheels angles might be exaggerated, or inverted.Wheels remain always connected on the ground, even if cars flies, jumps of flips.Official server are set to 15 clients and we will gradually increase the clients number with testing.Clients may re-join at any session if booked.Maximum client limit, determined by circuit pit boxes.Race weekend (practice, qualifying, race) with configurable duration and number of laps.Ther Kunos Simulazioni team decided to improve the online part of the Early Access Assetto Corsa version on a step by step basis. ![]() So keep in mind that not all features are implemented. Now the dev-team will be able to monitor the online activities, and use the gathered data to improve the online experience. In this version the basic multiplayer functions have been completed and are available for public testing. ![]() The Assetto Corsa Development team firmly states that the current version of the Multiplayer mode is an alpha version and that such a feature will need extensive testing to finetune the net-code, and iron out the bugs. (a random black screen occurred when playing single-player races) The Kunos Simulazioni development team pulled in some lang working days to resolve the problems, and are now ready to deploy the long awaited and very much anticipated alfa version of the multiplayer update. Last week the release of the Assetto Corsa alfa version of the multiplayer mode was postponed due to some last minute technical issues. Assetto Corsa Multiplayer update deployed (V 0.9) ![]()
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